﻿using System;
using System.Collections;
using UnityEngine;


public class Turn : MonoBehaviour, IDamageable
{
    public void TakeDamage(AttackDetail detail)
    {
        TurnAllMonsters();
    }
    private void TurnAllMonsters()
    {
        EventCenter.TriggerEvent(GameEventType.ALL_ENEMIES_TURN);
    }
}
